AI Insights · Timothy · October 2022
Top 5 Basketball Games on iOS in Finland Q3 2022
A detailed look at the performance metrics of the top 5 basketball games on the iOS platform in Finland during Q3 2022, including downloads, revenue, and active user trends.
In the third quarter of 2022, the top 5 basketball games on the iOS platform in Finland saw varying trends in terms of weekly downloads, revenue, and active users. Here's a detailed breakdown of their performance:
Idle Five - Basketball Manager from Gaminho experienced a notable peak in weekly revenue, reaching around $194 in late July before gradually declining to $21 by the end of September. Weekly downloads also saw a significant surge, peaking at 428 in the week of July 25, before declining to 14 by the end of the quarter. The game’s weekly active users followed a similar pattern, peaking at 734 in late July and then decreasing to 141 by the end of September.
NBA 2K Mobile Basketball Game from 2K saw relatively stable weekly revenue, with minor fluctuations, peaking at $94 in late July. Weekly downloads showed some variability, with a notable peak of 207 in the final week of September. The game maintained a consistent number of active users, peaking at 420 in late June, then experiencing a slight drop before rising again to 409 by the end of September.
NBA LIVE Mobile Basketball by Electronic Arts had a mixed performance. Weekly revenue saw a peak of approximately $157 in mid-July, followed by a steady decline. Downloads remained relatively stable, with a slight peak of 56 in mid-September. Active users saw a notable peak of 2.5K in early July, followed by fluctuations, ending the quarter at nearly 2K.
Mini Basketball from Miniclip.com had a more modest revenue performance, peaking at $83 in mid-July. Weekly downloads remained fairly consistent, with a peak of 239 in early July. The game’s active users saw a peak of 508 at the end of June, followed by fluctuations, ending at 267 by the end of September.
Basketball Arena - Sports Game by MASOMO LIMITED showed a steady increase in revenue, peaking at $76 in late August. The game saw a significant spike in downloads, reaching 535 in mid-August, but then tapering off to 78 by the end of September. Active users also peaked in mid-August at 965 before declining to 366 by the end of the quarter.
These insights highlight the varied performance of the top basketball games in Finland, with each game showing unique trends in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.